First of all, I’m not really a formalist, and I explain why in the episode. Also: why I’m not sure anyone really “is a formalist”. I talk about the “flow” concept that you’ve read about in almost every game design article and you ever read that wasn’t written by me. I also address a number … Continue reading "CGD Podcast Ep. 33 – Flow, Formalism, and the Depth/Accessibility Trade-off"