#99 – Mass Combat in Rifts Games


Episode Artwork
1.0x
0% played 00:00 00:00
Jul 06 2022 32 mins   19 1 0

In this session, Jacob and NPC jam out their ideas on and approaches to handling large-scale combat and warfare in Palladium games (and namely Rifts). Our thoughts on this are all over the spectrum, and we'd love to hear yours as well.

If anyone wishes to donate to Matthew's recovery fund, please do so via the Pinecast Tip jar linked below. Every little bit helps get him back on his feet after his wreck. Thank you!

Drop us a line! You can follow us on Twitter and Facebook, and we'd love to see you on our Discord Channel too. And let us know your thoughts by leaving a review on iTunes! For even more info and options, check out our main website or our low-bandwidth alternative feed site.

Links of Note:

Credits:

Glitter Boys, Rifts, the Megaverse, and all other such topics are the property of Kevin Siembieda and Palladium Books. Please buy all their stuff and help keep them in print and making more games! You can order directly at palladiumbooks.com, and their entire catalog is available digitally at Drive-Thru RPG as well.

Want to help us pay for hosting? Follow this link to our Pinecast Tip Jar! We've got a merch store if you're looking for some sweet Glitterbois swag. And check out our affiliate store and buy some of the various products we endorse!

Support The Glitterbois by contributing to their tip jar: https://tips.pinecast.com/jar/the-glitterbois

Send us your feedback online: https://pinecast.com/feedback/the-glitterbois/3f0e7fb0-bc4b-4067-8776-a4b0910c44fd

This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-66e5ee for 40% off for 4 months, and support The Glitterbois.