It’s really scary looking at old stuff you wrote years ago, and for good reason! In this FIRST EVER LIVE EPISODE of the Clockwork Game Design Podcast, I went line by line through an old Gamasutra article of mine. And here it is in VIDEO FORM! I highly recommend not reading this old article, but … Continue reading "CGD LIVE! Everything wrong with a 2012 Gamasutra article of mine"