#TSOF (The Scope Of Fiction) --- SynTalk


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Jun 13 2015 70 mins  
SynTalk thinks about narratives & stories, while constantly wondering whether it is the stories that ‘make us up’ and give us our self-hood. We delve into the worlds of literature, film making, video games, philosophy, cognitive sciences, and linguistics to explore why & how we tell & understand stories. The concepts are derived off / from Aristotle, Coleridge, Diderot, Georges Polti, Hitchcock, Labov, E M Forster, Lumière brothers, de Beauvoir, Augusto Boal, Chomsky, Salim-Javed, David Lodge, & Dennett, among others. How identity, time, memory, & emotions are knotted together by fiction. Is story telling like a flight simulator, with most of the rewards but none of the risk? How narratives however, are not synonymous with fiction and, cover both fact & fiction. Do we remember narratively, & create causal links (with mnemonic durability) between the past, present and the possible futures? The difference of a story from a (film) script, & the importance of the dramatic centre? Is narrative experience a (playful) exploration of the space of possibilities – i.e., is all fiction a game? How incompleteness is also a valid possibility in narratives. Why are morals so critical in any satisfying story? How important is it to have a sense of the ending, & how can one return the narrative time to the present? And, in the face of the crisis of our death, is our life more like episodic TV serials, rather than a Greek tragedy? Is lying or cheating a related ability to telling stories? Are stories (video games) more about tying (dying) and untying (undying)? Are there cultures without stories? How there are real physiological reactions and a willing suspension of disbelief on seeing (say) a film in a dark theatre. How can a screenwriter be moved to tears by her own story? Why can’t there be stories without characters or emotions? Are there only a finite number of plots or narratives? What do you see when you look into the mirror in a first-person shooter game? Is there a serial killer inside you? The links between ‘queen died’, 36, spect-actor, chaos, Gilgamesh, Spiderman, Flower, Lagaan, Alzheimer’s, Max Payne, jumping over the chair, alienation, Psycho Mantis, & cheat codes. How are we able to create stories, but are not able to count the number of words in our head? Is social reality the most fictionalized, & is monologue always secondary to collaborative dialogue in story telling? Why aren’t video games laugh-out-aloud funny, & does it have anything to do with the fact that you can’t tickle yourself? Is the future of fiction likely to involve a range of affects & small scale emotions? Can the story strike back at the player (or the reader)? The SynTalkrs are: Dr. Souvik Mukherjee (game studies, literature, Presidency University, Kolkata), Prof. Rukmini Bhaya Nair (linguistics, narrative theory, IIT Delhi, New Delhi), & Anjum Rajabali (screenwriting, Mumbai).