#TJAG (The Just Almost Games) --- SynTalk


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Jun 29 2018 74 mins  
What’s your kill count? Do cats and dogs play to win? Do you like running and racing? Does play express freedom while pushing at the boundaries of reality, materials, & rules? Does normal life lend solidity to games, even though they may be interrupted by reality? Are literature and games both forms of cultural simulation? Would a Martian visiting Earth be able to distinguish work from play? Why can games only be enacted (& not narrated) in real time by the player? Must players be aware of their effects on each other for a situation to be a game? How does nature make its moves? Are the rules of a game arbitrary though not irrational? Can legal moves be illogical and/or unethical? How ‘large’ games can be, & must they be conclusive? Can several mathematical proofs be thought of as (systemic and/or narrative) turn-based games? Are all perfect information games winnable? How are games with imperfect or incomplete information different? Can anything be learnt via play? Why doesn’t game-play develop as fast as the simulation of spaces? Could games be used for ‘serious’ purposes in the future? Would leisure stay free? Or, might games cease to be play even as we bet everything on it? SynTalk thinks about these & more questions using concepts from literature (Prof. Supriya Chaudhuri, Jadavpur University, Kolkata), logic (Dr. Sujata Ghosh, ISI, Chennai), & game design (Dhruv Jani, Studio Oleomingus, Vapi). Listen in...