The Future of Computational Media


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Sep 29 2020 79 mins   1

Futurist Trond Arne Undheim interviews Chris Weaver, Distinguished Professor of Computational Media at Wesleyan University, Director of Smithsonian Videogame Pioneers Initiative and Research Scientist at MIT microphotonics center. Chris was busy this week also because the video game holding company he founded, ZeniMax Media (owner of major franchises such as The Elder Scrolls, Fallout, DOOM, RAGE, Wolfenstein, Prey, Dishonored, The Evil Within, and QUAKE), was acquired by Microsoft, reportedly for $7.5 billion.

In this conversation, which was initially planned as a prep call, which gives the episode a bit of a behind-the-scenes characteristic, with prep questions and the whole thing, they instead end up going deep, for 1h 19 minutes. They talk about Chris’s early opportunity to shape the futuristic thinking at ABC, the Television network, his pioneering role as a video game company founder, as well as his new role capturing the important recent history of video games. As you will discover, they are a key to understanding both the 20th and the 21st century. Finally, they talk about how and why to teach our kids about computational media and the great challenge of making the complexity of the scientific system communicate with the binary political system that always look for simple answers.

The takeaway is that the complexity of computational media is still poorly understood in society. However, when it is, and it will be, great change can happen. Video games, for example, provide the potential for much more fundamental experiences than most of us think about. The lessons from the tech development, sensory exploration and the metacognition that ensues, are already influencing several generations of software engineers. However, in order for that insight to reach our kids who are now playing these games, turning it into STEM insight, some translation work is needed.

After listening, check out Bethesda as well as Chris Weaver's online profile:

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