The building blocks of a model of the game


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Jun 04 2020 18 mins   17
There's an infinite number of mathematical models that might explain the game of football/soccer, but how can we strike a balance between usefulness and simplicity? Dan considers the advantages and drawbacks of models using goals, and shots, then begins to explain how expected goals – a measure of shots' chances of scoring – might capture information for rating teams and players. Intro: "Crackle & Pop" by Digital Primitives Outro: "No Holiday" by Digital Primitives Support the show (http://smarterscout.com)