MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM
#metroid #nintendo #metroidprime
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TIMESTAMPS
00:00 - EA Preparing Bryan To Work With Japanese Producers
01:49 - Challenges Of Working With Nintendo Japanese Producers
06:12 - Streamlining The Production Of Metroid Prime 2
09:35 - Managing Differences Between Japanese & American Culture
11:15 - Nintendo Is Obsessed With Microsoft Excel
12:30 - After Mario Kart 7 Nintendo Were Giddy With Retro Studios Processes
13:45 - “Always Give Developers Options”
15:08 - Bryan Was Hands Off With Prime 2’s Development
16:52 - Nintendo Doesnt Care About Marketing/Reggie Fils-Aime
20:18 - Metroid Prime 2 Sales/Metroid Prime 2 Remastered
22:38 - Favourite Boss
23:50 - Tanabe’s Influence On Bosses
26:00 - What Aspect Of Development Is The Most Costly
28:57 - Cost Of Game Development
33:10 - Metroid Games Are ONLY Made To Diversify Its Games LineUp
35:29 - Favourite Area
37:40 - Favourite Item Upgrade
39:10 - Favourite Music Track/Importance Of Music & Sound Design
41:54 - Celebrity Game Developers
44:22 - AAA Games These Days Are An International Endeavor
47:12 - Q+A - What Inspired The Darker Direction Of Prime 2
48:43 - Nintendo Thinks Of Games In Isolation
50:04 - Q+A - Nintendo’s Guard Rails
51:00 - Sakamoto’s Involvement
52:30 - Q+A - Lore Details That Bryan Thought Were Cool/Galactic Federation
53:43 - Bryan’s Thoughts On Metroid Prime 4 Trailer
55:43 - Metroid Fans Often Knocked On Retro Studios Doors Asking About Metroid Dread
57:09 - Retro Studios Is Kept In A Bubble/Metroid Series Sales
59:08 - Final Thoughts