The Cane and Rinse videogame podcast

Sep 21 2020 113 mins 11.9k

Cane and Rinse is a weekly podcast made by passionate videogaming enthusiasts aimed at like-minded listeners. Our ambition is to provide in-depth discussion with help from knowledgeable, articulate guests from the gaming community, the world of games development and beyond.


















Batman: Arkham Knight – Cane and Rinse No.423
Jul 20 2020 119 mins  
“How many more bones would you crush? How many lives will you destroy in pursuit of what you call justice?”  Concluding our Batman: Arkham series coverage (which stretches back many years) we arrive at – so far – Rocksteady’s final game featuring the Caped Crusader. Leon, Brian, James and Thomas discuss 2015’s Batman: Arkham Knight, including what it means to play as the bat in 2020, the inclusion of a playable Batmobile and whether or not we feel that the developers over-egged the pudding with this epic finale. A gang of streetwise hoodlums from the Cane and Rinse community also offer their opinions and Three Word Reviews. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_423.mp3   Music featured in this issue: 1. Main Theme by Nick Arundel/David Buckley 2. Crowd Control by Nick Arundel/David Buckley Cane and Rinse 423 was edited by Jay Taylor Don’t forget, you can get an often extended version of this podcast four weeks early if you support our Patreon for just $2 a month! Do you have an opinion about a game we’re covering that you’d like read on the podcast? Then venture over to our forum and check out the list of upcoming games we’re covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Bloodstained: Curse of the Moon / Ritual of the Night – Cane and Rinse No.422
Jul 13 2020 118 mins  
“Through recondite arts, the Alchemists had created Shardbinders.” The fruits of substantial crowdfunding and the labour of a supergroup of game devs were harvested in 2019 with the release of Bloodstained: Ritual of the Night. The spiritual successor to the original ‘IGAvania’, Castlevania: Symphony of the Night arrived to relieved fans and some critical acclaim, along with its stretch goal pseudo 8-bit appetiser, Bloodstained: Curse of the Moon. Leon, Brian, Jon and Leah have all completed both titles and are keen to talk about them, assisted brilliantly as usual by members of the Cane and Rinse community. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_422.mp3   Music featured in this issue: 1. Fallen Moons Requiem (Curse of the Moon) by Michiru Yamane, Ippo Yamada, Aoi Takeda, Takumi Sato, Hiroaki Sano, Ryo Kawakami and Ryo Yoshinaga (Curse of the Moon) 2. Autumns Desolation (Ritual of the Night) by Michiru Yamane, Keisuke Ito and Ryusuke Fujioka Cane and Rinse 422 edited by Jay TaylorDon’t forget, you can get an often extended version of this podcast four weeks early if you support our Patreon for just $2 a month! Do you have an opinion about a game we’re covering that you’d like read on the podcast? Then venture over to our forum and check out the list of upcoming games we’re covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum













































































































































































Our Patreon update for December 2017
Dec 22 2017 16 mins  
Thank you to all of our Patreon patrons and supporters. We didn’t hit our ambitious target, but we still thrive on your support. We knew it was a tall order and in the end we fell quite a way short of the amount we needed to go full time and produce twice the amount of podcasts in 2018. HOWEVER! We more than doubled our income which is just wonderful, and really incentivises us, as well as allowing us to keep on putting our maximum into continuing with this fabulous project. The next 50 podcasts will be announced before the new year. Keep your eye on the website and our social media spaces. The whole team is thrilled about the 50 shows we have lined up for you in 2018, and we can’t wait to be able to share the schedule with you. As a reward, from issue 301 onwards, backers will receive a link to download each Cane and Rinse podcast a week early. Issue 301 will be released on Monday 15th January for backers, Monday 22nd January for everyone else. If you have any great ideas for other bonuses or incentives that we could offer to those who do back the show, please let us know via the Patreon page, the forum, Facebook or Twitter. Don’t forget that you can also support the show by buying yourself a lovely Cane and Rinse or Sound of Play T-Shirt or bag from our Spreadshirt store. We net £2 to £3 from each purchase. We intend to add some smaller items of merchandise that you can order directly from us in the New Year. Watch this space but look out for things like mugs and keyrings that will cost a little less per item than the bags and shirts, but will be equally well made and come adorned with our classy logo designs. We will also be adding a PayPal button to the Cane and Rinse homepage, giving you lovely people another way of supporting our endeavours with a simple, one time payment with no further commitment or sign-up required. Remember: The minimum donation remains at just $1 US per month – which is currently around 75p, or €0.85 – for an absolute minimum of 12 hours of quality podcasts per month. We believe that’s great value for money, even if you don’t listen to every single show. You may be aware that the terms and conditions of Patreon had been announced to change, but due to a swift and strong backlash, that decision has since been reversed. Patrons will continue to pay what they pay, while the creators (i.e. us in this case) will continue to bear the brunt of Patreon’s admin fees and such – which is absolutely fine as far as we are concerned! You will hear me refer to this matter in Cane and Rinse podcast issues 299 (Call of Duty) and 300 (The Witcher III: Hearts of Stone and Blood and Wine) as they were recorded in advance, but the matter has since been resolved. The more financial support we get the more time and effort we can put into researching and producing the show, meaning that everyone ends up with a better experience. Jay and I plan to check in with you all via monthly update mini-casts with all the latest from the world of Cane and Rinse from now on. Thank you once again for your incredible support throughout our sixth year, and here’s to another twelve months of Cane and Rinse ahead. Finally, as always, if you are not able or do not want to support Cane and Rinse, please consider a donation to the incredible charity Special Effect who work to put fun and inclusion back into the lives of people with physical ...













































































































Conker’s Bad Fur Day – Cane and Rinse No.218
Apr 24 2016 115 mins  
Darren, Ryan, Cane and Rinse débutante Michiel Kroder and returning guest Jon Salmon discuss the potty-mouthed squirrel before, after and around the rather unorthodox platformer, Conker's Bad Fur Day. Focusing mainly on the original N64 comedy adventure, we discuss how a Scouse dung beetle sounds to non-English players, we consider what's it like to play the game for the first time in 2016 and whether the jokes stand the test of time fifteen years on. We also touch upon the Xbox 360 remake Conker: Live & Reloaded and its differences and maybe, possibly, speak about a giant opera-singing poo. Oh, and some Three Word Reviews, too! I mean, it'd be foolish of us not to, right? P.S. Contains bleeped swears. Music used in this issue: Track 1: Conker the King by Robin Beanland Track 2: Windy by Robin Beanland Track 3: Bats Tower by Robin Beanland Track 4: Windy (Bats Tower) by Robin Beanland Track 5: TrackThe Fairy Panther King by Robin Beanland Track 6: We Vill See Who Uses the Duct Tape by Robin Beanland Track 7: Gentlemen, Get Me One of These by Robin Beanland Track 8: Conker the King (Bad Fur Day) by Robin Beanland Track 9: Beardy erm, Birdy by Robin Beanland Track 10: Jinjo Village (Grant Kirkhope) by Robin Beanland Track 11: Mad Pitchfork - Barn Fight 1 by Robin Beanland Track 12: Windy ~ Barn Area by Robin Beanland Track 13: Exit the Beach by Robin Beanland Track 14: Enter the Vertex - Heist by Robin Beanland Track 15: Windy ~ Queen Bee Version by Robin Beanland Track 16: Bats by Robin Beanland Track 17: The Ugga's by Robin Beanland Track 18: Poo by Robin Beanland Track 19: Sloprano by Robin Beanland Track 20: The Boss & the Bomb by Robin Beanland Track 21: War Is a Terrible Thing by Robin Beanland Track 22: Conker: Live & Reloaded Opening by Robin Beanland Track 23: Conker: Live ~ Menu Screen by Robin Beanland Track 24: Conker: Live ~ Menu Screen II by Robin Beanland Track 25: Castle von Tedistein by Robin Beanland Track 26: Conker the King - Reprise by Robin Beanland Track 27: End Credits by Robin Beanland Cane and Rinse 218 was edited by Ryan Hamann Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum






















































































Medal of Honor: Allied Assault – Cane and Rinse No.148
Oct 05 2014 97 mins  
“Your team has trained hard, and I have every confidence you’ll get the job done.” WASD and mouse fingers are flexed as Leon, Tony and Karl* revisit Medal of Honor: Allied Assault, the game that to all intents and purposes begat monster franchise Call of Duty. Saving Private Ryan and Band of Brothers are duly namechecked and we recall how this Spielberg/2015/EA production hails from a time when immersive World War II first-person shooters offered a relatively fresh experience. *Keen listeners may notice that Karl’s input is lacking during the middle section of this podcast. Our apologies, it was those damned gremlins that sabotaged his audio feed. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_148.mp3   Music used in this issue: 1: Main Theme by Michael Giacchino 2: Sturmgeist by Michael Giacchino Cane and Rinse 148 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. World War II expert (ahem) Darren relives terrible flashbacks of 2002 PC shooter hell in this Medal of Honor: Allied Assault (and its two expansion packs) Quick Rinse:












Banjo-Kazooie – Cane and Rinse No.137
Jul 20 2014 119 mins  
“It really does sound quite absurd, adventure of a bear and bird!” Rare’s ursine-avian twosome are the subject of this issue of the podcast. Not only do Leon, Ryan, Brian and former Rare employee Darren discuss the original, much-loved Banjo-Kazooie, but also its 2000 sequel Banjo-Tooie as well as a brief word about a brace of GBA spin-offs. As usual we also get to share the experiences and opinions of the Cane and Rinse community too. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_137.mp3   Music used in this issue: 1: Main Title by Grant Kirkhope 2: Clanker’s Cavern by Grant Kirkhope 3: Isle o’ Hags (Cloud Cuckoo Land) by Grant Kirkhope 4: Grunty’s Lair (Arrangement) by Grant Kirkhope Cane and Rinse 137 was edited by Ryan Hamann Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. A gleeful Gargette re-enters the sumptuous and magical fairy tale world created by his beloved Rare. Banjo-Kazooie debuted on N64 in the summer of 1998, before the bear ‘n’ bird duo made their way to Xbox Live Arcade in 2008. Darren’s playing the game via PC emulation here but it goes without saying that he owns the original cartridge, because as he says himself, his reason for being born was to play it:   Next Darren has a (partially successful) stab at racing through Treasure Trove Cove on 4J Studios’ Xbox 360 version of Rare’s Nintendo 64 classic Banjo-Kazooie:   Darren was so excited ahead of the release of Rare Replay that he went back to sprawling Banjo-Kazooie sequel Banjo-Tooie. Next Darren investigates the Game Boy Advance outing that was set between Banjo-Kazooie and Banjo-Tooie but came out three years after the second N64 game in 2003, Banjo-Kazooie: Grunty’s Revenge. As you can plainly see, the GBA game is being emulated on PC here:   Finally Darren takes on the game that should have been a pseudo-successor to Diddy Kong Racing, but instead ended up as the final game featuring Banjo on a Nintendo platform, Banjo-Pilot. Again GBA emulated on PC:

Burnout Paradise – Cane and Rinse No.136
Jul 12 2014 113 mins  
“You’re so fine, I want you mine, you’re so delicious, I think about you all the time, you’re so addictive…” Bringing our journey through the Burnout series to a close we come to Criterion’s final ‘proper’ game bearing the name, Burnout Paradise. Cruising around Paradise City are Leon, Darren, James and Karl, plus we also hear from a fleet of Cane and Rinse correspondents and, intriguingly, we get some exclusive and official insight into the making of Paradise from lead gameplay programmer Iain Angus. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_136.mp3   Music used in this issue: 1: Paradise City by Guns N’ Roses 2: Girlfriend by Avril Lavigne 3: Burnout 2002 Reprise by Stephen Root 4: Stand and Deliver by Adam and the Ants Cane and Rinse 136 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. In this solo Burnout Paradise Quick Rinse, Darren Gargette takes himself down to the Paradise City where the girls are green and the grass is pretty (PC version): A multiplayer Burnout Paradise Quick Rinse featuring Darren Gargette, James Carter and listeners/community members Jonster and the Nekemancer (PC version): If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel. NB: Apologies if one or both of these Burnout Paradise videos isn’t/aren’t available in your region or on your platform. Licensed music is the problem.

Borderlands 2 – Cane and Rinse No.135
Jul 05 2014 109 mins  
“Hey, wanna hear the new dubstep song I wrote? Wub wub wub wub wub wub wub wub wub wub wub wub wub wub. DROP! Wub wub wub wub wub wub wub wub wub wub wub wub.” For this weeks show James, Sean, Jay and Darren Forman don their best vault hunter gear in order to discuss Gearbox Software‘s 2012 sequel to their previous hit title – Borderlands 2. Among the varied topics they explore are the differences between this game and its predecessor, the game’s multitude of downloadable content and the handheld PlayStation Vita version. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_135.mp3   Music used in this issue: 1: Bandit Slaughter by Raison Varner 2: Short Change Hero by The Heavy Cane and Rinse 135 was edited by Jay Taylor Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. In this Captain Scarlett and Her Pirate’s Booty (not so) Quick Rinse, Darren Gargette finds that he likes Borderlands 2 a lot more than he used to (PC version shown). In our second Borderlands 2 (much more) Quick Rinse, Darren tracks down a scalien in the Sir Hammerlock vs. the Son of Crawmerax dlc (PC version shown).




Burnout 3: Takedown / Revenge – Cane and Rinse No.132
Jun 15 2014 114 mins  
“Can you guys believe this?! DJ Atomika from Race Radio just called and told me to turn the down the volume!” A new publisher, new mechanics and new online features; Criterion evolved the Burnout series at a furious pace some ten years ago. Karl, Darren G and James are joined by special guest Gary Blower (of GameBurst) to discuss the Burnout series’ middle chapters, Burnout 3: Takedown and Revenge. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_132.mp3   Music used in this issue: 1: Lazy Generation by The FUps 2: Helicopter by Bloc Party Cane and Rinse 132 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. Darren G indulges in a spot of intense, high-speed tailgating (SFW). James takes a look at Criterion’s Burnout Revenge, the first of the series in HIGH DEFINITION! as the wonderful intro video excitedly tells us. Crashes, smashes and a healthy dose of road rage… but is traffic-checking a step too far in this symphony of automotive mayhem and pop-punk music?


















The Binding of Isaac – Cane and Rinse No.116
Feb 24 2014 92 mins  
“Isaac and his Mother lived alone in a small house, on a hill…” In our second podcast covering an Edmund McMillen designed videogame, James Carter, Darren Gargette and special guest Lewie Procter discuss The Binding of Isaac and the depths that it literally and metaphorically goes to. In this issue we tackle the original story that the game is named after, talk about endlessly wailing children (again?), the future of the game with Rebirth and of course, our wonderful forum feedback and Twitter Three Word Reviews. Plus it’d be rude to not squeeze in our obligatory Super Meat Boy reference in this show, wouldn’t it? http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_116.mp3   Music used in this issue: 1: Those Responsible by Danny Baranowsky 2: In The Beginning… by Danny Baranowsky 3: Greed by Danny Baranowsky 4: Diptera Sonata by Ridiculon Cane and Rinse 116 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. Darren Gargette walks us through the corners of Ed McMillen’s mind in his Binding of Isaac (think Zelda meets Smash TV meets a Rorschach inkblot test) Quick Rinse: Darren Gargette put his considerable The Binding of Isaac progress on hiatus when this revamp of the game was announced. Now, two years of waiting has lead to this moment of him playing The Binding of Isaac: Rebirth with teary eyes and a keen sense of anticipation: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.



Super Mario World – Cane and Rinse No.113
Feb 03 2014 117 mins  
“Thank you for rescuing me. My name is Yoshi. On my way to rescue my friends!” In the second of our ‘core’ Super Mario Bros. series of podcasts, Leon, Darren Gargette and Sean Bell of Midnight Resistance launch into the 16-bit era. Super Famicom/Super Nintendo launch behemoth Super Mario World and cutesy swansong Super Mario World 2: Yoshi’s Island capably book-ended the life Nintendo’s beloved early 90s machine. We remember a time of Switch Palaces and Star Roads, of Mode 7 and Super FX2 chips. Oh, and endlessly wailing infants. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_113.mp3   Music used in this issue: 1: Super Mario World Overworld BGM by Koji Kondo 2: Yoshi’s Island Overworld Stage (Theme 4) by Koji Kondo 3: Super Mario World Level Complete by Koji Kondo 4: Super Mario World Ending Theme by Koji Kondo Cane and Rinse 113 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. Here Darren Gargette is playing the SNES/Super Famicom version of Super Mario World via PC emulation. For dessert Dr Gargles tucks in to some sweet, sweet SNES/Super Famicom Yoshi’s Island, also emulated here on PC.





Super Mario Bros./2/3/The Lost Levels – Cane and Rinse No.109
Dec 22 2013 106 mins  
“Thank you Mario! But our princess is in another castle!” In the first of a six podcast series dedicated to the core games of the Super Mario canon Leon, Darren Gargette, James and Karl recollect the athletic plumber’s first flurry of success in Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3. We also share some of your Mario memories from the forum as well as a smattering of Three Word Reviews. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_109.mp3   Music used in this issue: 1: Overworld 2 (Super Mario Bros. 3) by Koji Kondo 2: Main Theme Overworld by Koji Kondo Cane and Rinse 109 was edited by Jay Taylor Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. Here’s Darren again with a series of Quick Rinse videos to tie in with our Super Mario podcasts: Now Darren tackles the emulated NES version of Super Mario Bros. The Lost Levels (aka Super Mario Bros. 2 in Japan). This Quick Rinse is of the game formerly known as Yume Kojo: Doki Doki Panic: Super Mario Bros. 2. Here Darren Gargette is playing the NES game via PC emulation. Next Darren enjoys some PC emulated Super Mario Bros. 3 which is available now on Virtual Console for Wii U, 3DS, 2DS and Wii. And finally, bringing all the above titles together is Super Mario All-Stars for the SNES.

Mark of the Ninja – Cane and Rinse No.108
Dec 15 2013 90 mins  
“Rule number one: Don’t get me killed.” In 2012 Klei Entertainment released their love letter to the stealth genre in the form of Mark of the Ninja. With Nels Anderson at the helm, what started as a project that had the simple goal of “containing ninjas,” became one of the few experiences out there that honoured the skill set of these masked assassins. James Carter, Darren Gargette, Joshua Garrity and special guest Nels Anderson discuss the thrill that can be found in the shadows. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_108.mp3   Music used in this issue: 1: MI Strings 3 by Yamantaka // Sonic Titan 2: MI Strings 5 by Yamantaka // Sonic Titan 3: Mark & Blade by Yamantaka // Sonic Titan Cane and Rinse 108 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. Darren shows off the beginning of his Mark of the Ninja New Game Plus: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.

Podcast special: An interview with Ed Key, designer of Proteus
Dec 13 2013 68 mins  
In addition to issue 107 of the podcast, and a coincidental update to Proteus this week, James sat down to chat with the game’s designer, Ed Key. Ed talks about Proteus from inception to release, and how the ten months since have been for him and for the game. Expect discussion of indie games vs the mainstream, indie games vs indie games, typical and atypical reactions to Proteus and that most frequent of questions. A few links may provide some reference for the discussion at the end. These are: * Formalists and Zinesters: Why Formalism Is Not The Enemy, a What Games Are blog post, was mentioned. * Chris Crawford, mentioned by Ed, is a game designer and academic on the theory of video game design. * Bogost.com is Ian Bogost’s website, where all things video game design are discussed. * An early video of Proteus, pre-David Kanaga’s score is well worth a look. * Ed is on Twitter @edclef, and Proteus can be discovered at visitproteus.com. *As is often the case with these kinds of interviews this was recorded using a combined audio feed via Skype, which accounts for the slight loss of quality to the audio. Music used in the interview: Track 1: Nodeland in Summer by David Kanaga Track 2: Nodeland in Autumn by David Kanaga Track 3: Nodeland in Winter by David Kanaga An interview with Ed Key was edited by James Carter. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_interview_with_ed_key.mp3   Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss the past, present and future of videogames (and other stuff too!) and perhaps arrange some games with like-minded individuals. Sound good? Then come and say hello at The Official Cane and Rinse Forum.
















The StarFox saga – Cane and Rinse No.94
Aug 19 2013 145 mins  
“It’s about time you showed up, Fox. You’re the only hope for our world!” Corneria, fourth planet of the Lylat System. The evil Andross turned this once thriving system into a wasteland of near extinction. General Pepper of the Cornerian Army was successful in exiling this maniacal scientist to the barren, deserted planet Venom. Five years later, General Pepper noticed strange activity coming from Venom. James McCloud, Pigma Dengar, and Peppy Hare of the StarFox team were sent to investigate. Upon their arrival, Pigma betrayed the team, and James and Peppy were captured by Andross. Peppy barely escaped Venom and returned home to tell James’ son Fox about his father’s fate. A few years have passed. Andross has again invaded Lylat system. General Pepper has turned to a new StarFox team headed by Fox McCloud to save Corneria and free the Lylat System once again. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_ninety_four.mp3   1: Corneria (StarFox) by Hajime Hirasawa 2: Corneria (StarFox 64) by Koji Kondo 3: Main Theme (StarFox Assault) by Yoshie Arakawa and Yoshinori Kawamoto 4: Main Theme (StarFox Adventures) by David Wise Cane and Rinse 94 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. In this first Quick Rinse video Darren Gargette spreads his Arwings and returns to Super Nintendo Entertainment System StarFox (or StarWing in Europe). Darren is playing the game on PC via emulation here, but – of course – he owns the original cartridge on SNES: Here Darren revisits Nintendo’s own 64-bit take on StarFox (aka StarWing) in 1997’s Lylat Wars. Darren is playing the game on PC via emulation here, but – of course – he owns the original cartridge for N64: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.  


DmC Devil May Cry – Cane and Rinse No.92
Aug 04 2013 110 mins  
“Breaking news, Bob! You’re fired!” Following mixed fortunes with Grin’s Bionic Commando and Blue Castle’s Dead Rising 2, Capcom decided to hand over another of their classic IPs to a Western developer and see how Ninja Theory would fare with DmC Devil May Cry. Leon, Darrens Forman and Gargette and Josh try to fill your dark souls with light. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_ninety_two.mp3   1: Lilith’s Club by Noisia 2: No Redemption by CombiChrist 3: Bob Barbas Theme by Noisia 4: Merry Go Round by Noisia Cane and Rinse 92 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum. Darren is on hand to show you some of the imagination, colour and fluid free-flowing combat on show in Ninja Theory’s DmC Devil May Cry courtesy of his Quick Rinse video: The skillingest member of the original Cane and Rinse crew plays the first mission of of Ninja Theory/Capcom’s DmC Devil May Cry on Hell And Hell difficulty – the hardest setting available: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.



Minecraft – Cane and Rinse No.89
Jul 14 2013 114 mins  
“In the end, you know it’s all just blocks.” Mojang Studios, based in Stockholm, Sweden created not only one of the most popular games in the world today with over 18 million copies sold, but also one of the deepest and most complex should you dig a little deeper beyond the simplicity which lies upon the surface. With that in mind, James Carter, The Two Darrens and special guest Richard “MrTingg” Underwood pick away at their experiences with the phenomenon that is Minecraft and shovel information into your blockheads. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_eighty_nine.mp3   1: Calm 3 by Daniel Rosenfeld 2: Subwoofer Lullaby (or Hal 1) by Daniel Rosenfeld 3: Calm 1 by Daniel Rosenfeld Cane and Rinse 89 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Minecraft claims two more victims as Josh pops round for cake at Darren’s crib, but Darren has other plans, luring him first to his secret underground lair and ultimately through a mysterious and sinister portal. Josh and Darren are playing the multimillion selling Minecraft: Xbox 360 Edition: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.

Dishonored – Cane and Rinse No.88
Jul 07 2013 128 mins  
“We all start with innocence, but the world leads us to guilt.” Borrowing elements from Thief, Deus Ex, Half-Life and more, Arkane’s Dishonored debuted in 2012 to critical acclaim and word of mouth plaudits. But was it actually any blinkin’ good? Leon, James, Jay and Josh drug some guards and hop into Dunwall to find out. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_eighty_eight.mp3   1: Ambients by Daniel Licht 2: The Drunken Whaler by Copilot Strategic Sound Cane and Rinse 88 was edited by Jay Taylor Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum In his first of two Quick Rinse videos, Darren G. plays the opening part of the House of Pleasure mission from Arkane Studio’s Dishonored as a gleefully murderous Corvo Attano: In his second Dishonored video, Darren decides to once again play the opening of the House of Pleasure chapter, but this time all sneaky-sneaky like: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.





Castlevania: Symphony of the Night – Cane and Rinse No.84
Jun 12 2013 127 mins  
“What is a man? A Miserable little pile of secrets!” More than ten years after the series’ Famicom debut, director Toru Hagihara fully integrated exploration and RPG elements into the traditional linear, gothic action-platforming of Konami’s Akumaj? Dracula (Devil’s Castle Dracula) series. The result was one of the most celebrated 2D titles of all time: Castlevania: Symphony of the Night. Leon, Josh, Karl and special guest Andi Hamilton of Midnight Resistance go out this evening for pleasure, while the night is still young. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_eighty_four.mp3   1: Moonlight Nocturne by Michiru Yamane 2: Dracula’s Castle by Michiru Yamane 3: Prayer by Michiru Yamane 4: Prologue by Michiru Yamane Cane and Rinse 84 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Darren gives us a look at Konami’s classic side scrolling action role playing video game Castlevania: Symphony of the Night: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.





Persona 4 – Cane and Rinse No.80
May 12 2013 113 mins  
“We fell through a TV! Actually, uh… what is going on here?” Shin Megami Tensei has been around for awhile, standing just outside the industry spotlight, quietly releasing unusually Japanese RPGs desperately searching for… Signs of Love. Despite garnering only a tiny cult following, its… Heartbeat Heartbeat, just kept on pounding. Atlus even found the resources to release spin offs, such as Devil Summoner and Persona, all bear-ing the Shin Megami Tensei name. When Persona 3 reached US shores, at first it seemed it would go unnoticed. But a small group of people, just wouldn’t shut up about it. Persona 4 was met with a similar reaction, and the discussion became more passionate, and increasingly hard to ignore. And now what started as a spin off, has garnered more critical acclaim and attention than the series that spawned it. Many fans and critics alike would even go so far as to consider Persona 4, the greatest Japanese RPG ever made. Or, at the bear-y least, one of the best. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_eighty.mp3   1: Pursuing My True Self by Shihoko Hirata 2: Signs of Love by Shihoko Hirata 3: Heartbeat, Heartbreak by Shoji Meguro 4: A Corner of Memory by Shoji Meguro 5: Reach Out to the Truth by Shoji Meguro Cane and Rinse 80 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum





Dark Souls – Cane and Rinse No.76
Apr 14 2013 139 mins  
“YOU DEFEATED” In the Age of Ancients, The world was unformed, shrouded by fog A land of grey crags, archtrees, and everlasting dragons But then there was Fire And with Fire came disparity. Heat and cold, life and death, and of course.. Light and Dark. Then, from the Dark, They came And found the Souls of Lords within the flame. James Carter, the first of the dead Darren Forman, and his daughters of chaos Sean O’Brien, the Lord of Sunlight, and his faithful knights And our special guest, from Ready Up, the furtive pygmy, Paul Rooney Prepare to die as we discuss From Software’s 2011 epic, Dark Souls. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_seventy_six.mp3   Music used in this issue: 1: Opening Cutscene by Motoi Sakuraba 2: Firelink Shrine by Motoi Sakuraba 3: Taurus Demon by Motoi Sakuraba 4: Menu Music by Motoi Sakuraba 5: Ornstein and Smough by Motoi Sakuraba 6: Nameless Song by Motoi Sakuraba Cane and Rinse 76 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Brave warrior Darren shows you a decent chunk of that sometimes torturous (and tortuous) but profoundly rewarding Dark Souls gameplay (on the Prepare to Die Edition for PC): Darren is joined by James for some Dark Souls co-op, which also features an unfortunate invader in addition to some Ents, Golems and one bloody great big Hydra: Joshua takes a look at one of his favourite boss battles of all time, Artorias the Abysswalker. He’ll not only talk about how he feels that this fight succeeds mechanically, but also in terms of storytelling and characterisation: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.


Animal Crossing – Cane and Rinse No.74
Apr 01 2013 102 mins  
“Hello. Um…allow me to introduce myself…” “The name’s Resetti. Mr. Resetti. Have we…met before? At the…post office, perhaps? Yeah, whatever. Anyway, let me just say thanks for buying this game, Animal Crossing. Um…on behalf of everyone at Nintendo, I…um…I… What was the next part? Huh? Aw, forget it! That’s enough! Let’s get down to business, whaddaya say? Because you may not know it, but you and I got issues to discuss. First, let me just tell you what it is I’m doin’ here. Just so there are no misunderstandings later on. You, my friend, reset your game, didn’t you? Huh? Maybe on accident, maybe on purpose, but you pressed it. Or maybe you didn’t, huh? Maybe you just went and turned the power off without saving. Sound familiar? What? Sorry, what was that? I didn’t catch that last bit. Did you just say I’m right? You did what I said you did? Ah-HAH!!! All right, you listen and listen good, ’cause I get real angry when I gotta repeat stuff I gotta say. Resetting… It’s like pressing an emergency call button. You press it and I gotta come read you the riot act. See? Also, you gotta SAVE before you turn the power off. If you don’t save, it’s the same as resetting. Well, OK… That last part? I just added that. Why? Because I wanted to. Forget about other games for a minute, will ya? I’m here to suggest that you try and play THIS game, Animal Crossing, without hitting RESET. Got it? I know what you’re thinking: “Whether I hit RESET or not should be up to me. After all, it’s MY Nintendo GameCube!” Well, sorry. Rules are rules, OK? Know what I’m sayin’? Let’s not make a big deal out of this. End of discussion. This bein’ our first meeting, I’m gonna let you off easy. Think of this as a friendly warning from me to you. Oh, one more thing. This is my job. I take it seriously. So next time you see me, it’s no more Mr. Nice Mole. Oh, yeah, and another thing I guess I gotta say here… I really watched my… language…here today. I’m not usually quite so… you know, so polite. If I’m bein’ truthful here, I gotta tell you… I been told I got what you call an acid tongue. I sorta…scare people. Hey, that’s…who I am. Nothin’ I can do about it. What, I’m supposed to say sorry for bein’ me? Look, it’s nothin’ personal. I ain’t tryin’ to be mean or cruel or nothin’. I ain’t a monster. For those people who get their feelin’s bruised easily, I gotta apologize in advance. Just deal with it, OK? The deal is, I get paid to be nasty. Crazy world, huh? Ha ha ha ha ha!!! Well, I figure it’s about time for me to get outta here. So, uh… Yeah. Here’s hoping I don’t have to come see you no more. Now… SCRAM!” http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_seventy_four.mp3   Music used in this issue: 1: Title Screen by Kazumi Totaka 2: K.K.’s Intro by Kazumi Totaka (or possibly Kenta Nagata, Toru Minegishi or Shinobu Tanaka) 3: Nook’s Cranny by Kazumi Totaka (or possibly Kenta Nagata, Toru Minegishi or Shinobu Tanaka) Cane and Rinse 74 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-mind...




StarCraft II: Wings of Liberty – Cane and Rinse No.71
Mar 10 2013 103 mins  
“Hell, it’s about time.” From 1998 South Korea would never be the same again. It was that year that Blizzard decided to put aside their swords and wands for a brief moment, strapped themselves into some power armour, and brought out C-14 rifles. From the foundations laid down by WarCraft, StarCraft was born and met with much acclaim. Fans would be left waiting for over a decade for this celebrated game’s sequel. On top of that Blizzard had decided to turn the sequel into a quasi-trilogy. With the second StarCraft II installment, Heart of the Swarm, imminent, it’s time for Josh, Darren Gargette and guest StarCraft II enthusiast Scott Eunson to look back at 2010’s Wings of Liberty. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_seventy_one.mp3   Music used in this issue: 1: Terran 2 by Glen Stafford 2: Public Enemy by Glen Stafford 3: Zerg 3by Glen Stafford 4: Protoss 5by Glen Stafford Cane and Rinse 71 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Darren tries to put your fears at bay with a less intimidating view of StarCraft II: Wings of Liberty, one of the more popular real time strategy games: Darren delivers a post-game commentary of a multiplayer match between four players on Blizzard Entertainment’s celebrated real time strategy game StarCraft II: Wings of Liberty:


BioShock – Cane and Rinse No.69
Feb 25 2013 171 mins  
“I am Andrew Ryan, and I’m here to ask you a question.” “Is a man not entitled to the sweat of his brow? ‘No!’ says the man in Washington, ‘It belongs to the poor.’ ‘No!’ says the man in the Vatican, ‘It belongs to God.’ ‘No!’ says the man in Moscow, ‘It belongs to everyone.’ I rejected those answers; instead, I chose something different. I chose the impossible. I chose… Rapture! A city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.” For this issue Leon Cox, Tony Atkins, James Carter and Karl Moon discuss Irrational Games’ seminal 2007 first person shooter, Bioshock. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_sixty_nine.mp3   Music used in this issue: 1: Andrew Ryan’s Monologue 2: Step Into My Gardens by Garry Schyman 3: Empty Houses by Garry Schyman 4: Cohen’s Masterpiece by Garry Schyman Cane and Rinse 69 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum









Devil May Cry 3: Dante’s Awakening Special Edition – Cane and Rinse No.63
Jan 13 2013 116 mins  
“Now you’ve really crossed the line.” The Resident Evil follow-up that metamorphosed into its own IP during development, Hideki Kamiya’s Devil May Cry arrived on the PlayStation 2 to largely rapturous acclaim in 2001. Two years after 2003’s much maligned Devil May Cry 2, director Hideaki Itsuno bounced back with 2005’s prequel, Devil May Cry 3: Dante’s Awakening. Such was DMC3’s success that it warranted an enhanced follow-up a year later in the shape of the Special Edition. Leon, Darren Forman, Josh and the Cane and Rinse community speak about the DMC franchise past and present, as well as getting into the nitty gritty as regards to the intricacies of DMC3: Dante’s Awakening Special Edition, plus there’s also your Three Word Reviews of the game of course. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_sixty_three.mp3   Music used in this issue: 1: Devils Never Cry by Tetsuya Shibata 2: Taste the Blood by Tetsuya Shibata Cane and Rinse 63 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Josh takes a look at the origin story of Dante in Devil May Cry 3 (PS2 version): If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.







Cave Story – Cane and Rinse No.57
Nov 18 2012 90 mins  
Doukutsu Monogatari The late 1990s: Inspired by a host of classic Japanese titles, printer operating systems programmer, Daisuke Amaya, has a dorm-mate teach him how to code video games. The result – five years later – is Doukutsu Monogatari (a.k.a. Cave Story), a freeware arcade adventure in the 8-bit style featuring an idiosyncratic plot and a distinctive cast. A game that is still enjoying success eight years on. Leon, Darren Gargette and Josh recount their experiences with the game and consider what it is about Cave Story that creates such passion and loyalty within its fan-base. As usual you can also hear some music from the game and we read out your Three Word Reviews. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_fifty_seven.mp3   Music used in this show is as follows: 1: Cave Story Theme by Daisuke ‘Pixel’ Amaya 2: Geothermal by Daisuke ‘Pixel’ Amaya 3: Gestation by Daisuke ‘Pixel’ Amaya Cane and Rinse 57 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Darren takes us through the opening section of Daisuke “Pixel” Amaya’s Cave Story: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.

Half-Life 2 – Cane and Rinse No.56
Nov 11 2012 114 mins  
“Rise and shine, Mr. Freeman. Rise and shine.” Some twenty years after defeating the Nihilanth on Xen, Dr. Gordon Freeman is brought out of stasis by the mysterious G-Man to defend humanity (and the Vortigaunt) against the alien forces who have enslaved the Earth in Half-Life 2. Leon, Josh and Karl combine to couple with Valve’s multiple Game of the Year 2004 award winner with all the tenacity of a still-beaked Headcrab. Naturally we also enjoy contributions from the forum and Twitter including your Three Word Reviews. This Issue of Cane and Rinse is dedicated to Isabella and Lux Atkins: 2 Whole-Lives. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_fifty_six.mp3   Music used in this issue: 1: Requiem for Ravenholm by Kelly Bailey 2: Path of Borealis by Kelly Bailey Cane and Rinse 56 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Here Darren G visits the Eastern European branch of Black Mesa in Half-Life 2: Alyx and Gargette Freeman enter City 17 once again: Come check this video out to see if these Half-Life 2 Episodes are worth playing: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.




Half-Life – Cane and Rinse No.52
Oct 14 2012 122 mins  
“Fascinating! I never suspected such things could be.” In 1996 Gabe Newell and Mike Harrington founded Valve Corporation. Employing a team plucked from the cream of the Quake mod scene, they began work on a horror fps (inspired by Stephen King’s novel, The Mist) known as Quiver, along with a darker, more cerebral title (inspired by Cyan Worlds’ game, Myst), Prospero. Some way into development the two teams merged, taking what they had learned from their respective projects and built a single game from scratch. That game would be the epochal, echelon-defining Half-Life. Leon, Tony, Darren Gargette and Karl consider the importance of the game as well as its standing now. Alongside the main game we also talk of the various expansions and mods up to and including the recently released Black Mesa Source. As ever we also feature correspondence from the forum and your Three Word Reviews. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_fifty_two.mp3   Music used in this issue: 1: Vague Voices by Kelly Bailey 2: Drums and Riffs by Kelly Bailey Cane and Rinse 52 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Here’s Darren G’s Quick Rinse of the original Half-Life (from the end of the train ride to the climax of the Resonance Cascade: Darren picks up from just moments before where he left off in the original Half-Life, but now in a Black Mesa rendered in Valve’s own Source engine: This time Darren Gargette dons his combat webbing and rolls out to silence the Black Mesa employees and take down The Freeman: Darren completes his tour of duty in the Black Mesa of the original Half-Life by stepping into the steel toe-capped boots of security guard Barney Calhoun: After a looooong lay-off, Darren Gargette continues on from his Half-Life Source Quick Rinse by playing the labour-of-love fan remake, Black Mesa Source:







Max Payne / The Fall of Max Payne – Cane and Rinse No.46
Aug 19 2012 130 mins  
“I don’t know about angels, but it’s fear that gives men wings.” Leon, Tony, James and Karl slo-mo dive – sideways – into their recording seats and review Finnish developer Remedy Entertainment’s second game, 2001’s Max Payne (published by 3D Realms/Rockstar). Mashing up film noir, Norse mythology, Hong Kong action movies and the bullet time made famous by The Wachowskis’ Matrix, Max Payne was one of the most flashy, desirable, and resource-hungry games of the year. In 2002 Remedy sold all franchise rights to Take Two Interactive and made a sequel for them, The Fall of Max Payne (released in 2003) which we also cover here. On top of this your Max Payne-related forum posts and Three Word Reviews. Better still, the film adaptation goes completely unmentioned. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_forty_six.mp3   Music used in this show is as follows: 1: Main Theme by Kartsy Hatakka and Kimmo Hajastu 2: Byzantine Power Game by Kartsy Hatakka and Kimmo Hajastu 3: Max Payne 2 Main Theme by Kartsy Hatakka and Kimmo Hajastu Cane and Rinse 46 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Disappointing sales greeted Max Payne 3, Rockstar’s own take on Remedy’s action franchise, meaning that this may be the last in the series for quite some time at least. But is it any good? Darren Gargette finds out in this PC version Quick Rinse:

Rhythm Heaven series – Cane and Rinse No.45
Aug 13 2012 118 mins  
“Don’t get your hopes up… Not all humans… look as good as me!” Leon, Tony, Darren Gargette and Josh review Nintendo Software Planning and Development’s (so far) trilogy of Rhythm Heaven/Paradise/Tengoku games for Game Boy Advance, DS and Wii. The rhythm action genre was born, to all intents and purposes, in 1996 with NanaOn-Sha’s delightful Parappa the Rapper. The so-called BeMani craze evolved with increasingly elaborate mechanics and peripherals, however in 2006 Nintendo took the genre ‘back to basics’ with a minimalist, pocket friendly take on perfectly timed button pressing in Rhythm Tengoku. The panel also take a look back at the rhythm action genre as a whole and where this series fits in. Plus of course we share your forum posts and Three Word Reviews. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_forty_five.mp3   Music used in this issue: 1: Frog Hop (Young Love Rock ‘n’ Roll) by Tsunku and Masami Yone 2: Donk Donk (Perfect Version) by Tsunku and Masami Yone Cane and Rinse 45 was edited by James Carter Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum In this accompanying Quick Rinse a groovy Gargette shows us around his favourite rhythm action game: Nintendo’s Rhythm Heaven Fever (or Beat the Beat: Rhythm Paradise if you prefer) on the US NTSC Wii.

Metal Gear Solid: Peace Walker – Cane and Rinse No.44
Aug 05 2012 196 mins  
“We abandoned our countries. Nothing more.” In the penultimate of our six Metal Gear 25th anniversary specials, Leon, Tony, James and Paul Rooney of Ready-Up arrive at the Central America of the 1970’s for Kojima Productions 2010’s Metal Gear Solid: Peace Walker. Was attempting to follow up 2008’s epic ‘conclusion’ of Metal Gear Solid 4: Guns of the Patriots with a handheld title a fool’s errand? And does the game work on home consoles as part of the HD Collection? Strap yourselves in, for this is another long one, as we explore in some detail the plot, gameplay and politics – sexual and otherwise – of the game. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_forty_four.mp3   Music used in this issue: 1: Zero Allies! by Kazuma Jinnouchi 2: Sing by The Carpenters 3: Koi No Yokushi Ryoku by Nana Mizuki Cane and Rinse 45 was edited by Jay Taylor Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Josh and James take a look at co-op in Metal Gear Solid: Peace Walker… and completely mess it up: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.


Ghost Trick: Phantom Detective – Cane and Rinse No.42
Jul 22 2012 119 mins  
“Ha ha! I died again!” Leon, Tony, James and Josh discuss Capcom’s unusual afterlife puzzle adventure – Ghost Trick: Phantom Detective – from Shu Takumi, the designer who brought you the Phoenix Wright: Ace Attorney/Turnabout Trial series of interactive courtroom dramas on GameBoy Advance and DS, and Kyoto’s Jupiter Corporation, the team behind Square Enix RPG, The World Ends With You (as well as a number of quality Picross games for Nintendo). Available for Nintendo DS and iOS platforms, Ghost Trick boasts some of the most opulent hand-drawn 2D animation around. As well as sharing our own views on the game, we also feature listener feedback, three word reviews and of course some of the music from the game. Please be warned: spoilers abound in this twisty tale of death, time travel, kismet, Sissel and Missle. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_forty_two.mp3   Music used in this issue: 1: Main Theme by Masakazu Sugimori 2: Intermission by Masakazu Sugimori 3: 4 Minutes Before Death by Masakazu Sugimori Cane and Rinse 42 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum









Vessel / Dear Esther – Cane and Rinse No.34
May 26 2012 116 mins  
Tony, James, Josh and Darren are your panel for two contrasting titles. Strange Loop’s Vessel is a puzzle-platformer with a steampunk aesthetic and an emphasis on physics. While thechineseroom’s Source Engine adventure Dear Esther exists almost entirely without videogame conventions or ludological concerns, instead focusing entirely on relating a story to the participant. Find out if the crew believe that that each succeeded in its aims. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_thirty_four.mp3   Music used in this issue: 1: Vessel by Jon Hopkins 2: Sleepwalker by Jon Hopkins 3: The Bone of Jakobsen by Jessica Curry Cane and Rinse 34 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum This Vessel video was recorded using an early preview of the game’s code and does not fully represent the quality of the finished product: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.


Metal Gear Solid 2: Sons of Liberty – Cane and Rinse No.33
May 20 2012 200 mins  
“The world has room for only one big boss!” In the third of our six Metal Gear 25th anniversary specials Leon, Tony, James and Ready-Up‘s Paul Rooney come to that most controversial of instalments, Metal Gear Solid 2: Sons of Liberty. Did this much anticipated title represent a new echelon in interactive storytelling, or was it the start of the slippery slope for Kojima and gaming in general? http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_thirty_three.mp3   Music used in this issue: 1: Metal Gear Solid Main Theme by Tappi Iwase (arranged by Harry Gregson-Williams) 2: Fortune by Norihiko Hibino 3: Twilight Sniping by Norihiko Hibino 4: Can’t Say Goodbye to Yesterday by Rika Muranaka (vocal by Carla White) Cane and Rinse 33 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Josh sneaks his way through Metal Gear Solid 2: Sons of Liberty: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.






BIT.TRIP Complete – Cane and Rinse No.27
Apr 08 2012 98 mins  
In this show we exchange views on Gaijin’s BIT. TRIP series. Leon, Joshua and Darren join Commander Video on his “journey of the soul” with this in-depth look at every one of the six games in Gaijin’s BIT.TRIP series. All retro style over substance or inspired expression of pure gameplay? Furthermore, why are they all so damn hard?! Featuring as well of course some of the fantastic chip-tunes from the games. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_twenty_seven.mp3   Music used in this issue: 1: Transition by Petrified Productions 2: Control by Petrified Productions 3: Id by Petrified Productions 4: Impetus by Petrified Productions 5: Patience by Petrified Productions 6: Epiphany by Petrified Productions Cane and Rinse 27 was edited by Sean O’Brien Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum Darren plays a bit of BIT.TRIP RUNNER from Gaijin Games. PC version shown: Did Gaijin Games excel themselves with Commander Video’s latest escapade, BIT.TRIP Presents… Runner 2: Future Legend of Rhythm Alien?: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.
















Battlefield 3 – Cane and Rinse No.13
Dec 29 2011 94 mins  
A less structured than usual and festively combative issue this week as Leon, Tony, Jay and Karl assemble to trade shots over EA/DICE’s Battlefield 3. Is the single player as poor as the reviews suggest? Does the co-op match up to Modern Warfare’s Spec Ops? And is the multiplayer the be-all and end-all of competitive online shooters? Have a listen to hear our decree. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_thirteen.mp3   Music used in this issue: 1: The Dark by Johan Skugge and Jukka Rintamak Cane and Rinse 13 was edited by Jay Taylor Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum A brief look at Battlefield 3 on the PC. The map is Caspian Border, 64 players on ‘Hardcore’ mode: Another wee Battlefield 3 video to help you put the visuals to the podcast.: Darren tears it up in a high rise, pretending he’s in the Carrington Institute the whole time: If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.
















3.7 • 3 Ratings

raisinbman Sep 20 2020
C&R is a great podcast which, even if I don't enjoy an individual show, I found myself listening to because in looking back at games that are no longer in the spotlight and have their honeymoon phase of hype, glam, and glitter behind them, they find some really interesting notes and connections. It is a much rarer thing to find a podcast willing to go back to gaming's past and really ask the question, "What happened to this game and what's its legacy", like some sort of gaming anthropologist.






LeRoyLongLeg Jul 05 2020
Thanks for everything you do

Crackerbarrelpod Apr 24 2020
This is a very well researched, thorough video game podcast with great production, most of the time. The reason I've only given Cane and Rinse 2 stars is that every episode is devoid of humour. Not every podcast needs to be goofy or silly but these cats take themselves far too seriously. They come across as arrogant, smug and extremely self-serious. Listen to the Double Dragon Neon episode for a perfect example. Video games are supposed to be fun people!