What is the Role of Gamification in Education?


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May 26 2022 3 mins  

Gamification Weekly Podcast

Episode 2

What role does Gamification play in Education?

Gamification is a process of adding game-like features to an activity in order to make it more enjoyable. But that’s just the beginning!

Gamification can be used for a wide range of purposes, from increasing engagement and motivation, to improving performance and learning. It is commonly used as an educational tool. It’s often used in classroom settings to get students excited about learning and increase their engagement in the subject matter. By now, we all know that Gamification can help children learn by making it more engaging and fun for them. But exactly “how” does this happen and how can we make sure it serves it’s intended purpose?

Gamification in education has been around for a while now. It was first introduced as an idea in 2006, but it was not until 2010 that it took off. There are many ways of gamifying education, but the most popular one is through the use of points, badges, levels and leaderboards.

Gamification in education is not just about fun and games. It can be used as a motivational tool to help students stay engaged with their work or to teach them new skills that they may not have been able to learn otherwise. While the gamification process can be applied to any type of activity, in education it needs to be applied with more care and thought for the outcome. That’s why Gamification in education is still a work in progress when it comes to applying game-design thinking and game mechanics to non-game contexts such as learning environments.

Gamification continues to be driven by the principle of using game-like elements in a non-game context. However, it is more generally used to encourage participation in an activity by making it more enjoyable. It really is quite that simple, at least in theory.

Online courses, instructional videos, and simulations are all examples of how gamification may be used in education and training. This is a great way to influence students in a variety of ways and can be used to encourage positive student behavior.

The use of gamification in education can help students learn better because they are engaged and motivated by the process. Gamifying school activities can also help students develop skills that are essential for life outside of school, like time management and creativity.

In summary, Gamification in education can take advantage of the use of game design concepts and mechanics to engage learners on a task or activity that they may find boring or challenging, making learning, Fun!

This episode of the Gamification Weekly podcast was brought to you by UserInfuser, The Social Gamification Platform. Create any type of gamification campaign for any situation. Whether you’re creating an engaging activity for education or marketing, or simply gamifying some fun activities with friends and family, UserInfuser gives you a simple, easy solutions in minutes. Get started for Free right now at userinfuser.com

And Thanks to our friends at Gamifans, The Professional Social Network for Fans of Gamification and Game Design. Connect with Fans of Gamification from around the world, to share news and ideas, at Gamifans.com.

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