EDSG Episode 54 - Forge Weapon


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Jan 05 2021 72 mins   21
* Happy New Year! Welcome to year two. * Emails and Forge Weapon * Email from Matthew: Condolences and praise for Dan’s Legends Readings * Email from Brian: Strengths of alternate mounts for Cavalryman adepts * Forge Blade/Weapon * Six different variants of the talent (depending how you count) * First Edition overview * Adept’s Way Addendum * Introduces cap to bonus equal to base weapon damage. * Introduces more difficult DNs for use on thread items. * Two consequences of these changes: Starts balance difficulties of mundane weapons versus thread weapons. * Permanent bonus also warps the setting in certain ways. * Second Edition Overview * Introduced time limit bonus lasts. * Discussion of consequences and issues. * Classic Edition Overview * Lots of heavy lifting, covering crafting in addition to damage bonuses. * Discussion of consequences and issues. * Lots of fiddly (and extraneous) behind-the-scenes math and edge-case exceptions. * Reminder: Changes were attempts to address issues each development team had with talent balance. * Third Edition Overview * Discussion of consequences and issues. * Fourth Edition Overview * Design process to address different issues and consequences. Email: [email protected] Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches