The GMs return for another dive into the Fractured Republic, an entirely new Star Wars era and setting being created live on the Order 66 Podcast. This episode, Phil and Chris focus heavily on the adversarial factions in the Fractured Republic, detailing eleven villainous groups of piracy, mayhem, mercenary acuity, skulduggerous crime, dark secrets, and authoritarian power. The hosts also dive into how to best utilize each of these adversary groups in your own Fractured Republic games! This is followed up with a head-scratching White Board segment on bringing Cortosis into the Fractured Republic era, in new and exciting ways, and then some answers to listener questions about defense stacking and force die committing. All in all, a juicy episode filled with too much Gen Alpha speak, and just the right amount of obscure early 90s references.