The party finds themselves in the safety of the abandoned wizard's tower, Rudolfa's makeshift headquarters in Barovia. Joined by their newest ally, Quinn, the group gathers to discuss their next move. With the weight of their mission pressing down on them, the adventurers deliberate on how best to prepare for the looming battle against their mysterious enemy.
Rudolfa, ever the strategist, turns to the group, eager to hear their ideas: "I am all ears for suggestions. What should we do to begin to prepare to defeat this enemy of ours?"
Will they come up with a plan to turn the tide in their favor, or will internal doubts and external threats hinder their preparations? But will it be enough to face the dangers that lie ahead?
Rudolfa, ever the strategist, turns to the group, eager to hear their ideas: "I am all ears for suggestions. What should we do to begin to prepare to defeat this enemy of ours?"
Will they come up with a plan to turn the tide in their favor, or will internal doubts and external threats hinder their preparations? But will it be enough to face the dangers that lie ahead?