Often game-based learning is treated simply as a hook to get students initially engaged. Today our guest Chris Ramsden explains how game-based learning should instead be deeply infused in a curriculum, supported with a strong methodological and pedagogical foundation.
Chris is a game-based consultant for Accelium Australia, an organization that provides a digital platform and 24-session “Thinking Journey” to help teachers integrate gamification into their classroom. The sessions are focused on learning abilities, mathematical thinking, scientific thinking, and flexible and agile thinking.
Even more importantly, Chris notes, is that game-based learning builds social and emotional skills in students. It helps them create a toolkit of metacognitive habits that they can use in their personal, and eventually professional, life.
This conversation will make you want to stop and play a game right now– what Chris calls “nutritional candy for the brain.”
To learn more, visit: pastfoundation.org
We unbox:
- Teaching metacognitive thinking models to kids
- Game-based methodology and pedagogy
- How digital platforms are great ways to capture student learning data
Resources:
- Learn more at Accelium.com
- Check out the Peace Advocate Project
Produced by NOVA Media