Wayne Turmel sits down with Dan O'Connell, co-founder of BrandLab360, to explore the innovative world of virtual workplaces and how they are reshaping remote work. Dan shares insights into their platform, Virtual HQ, and how it allows teams to collaborate in immersive, 3D environments without the need for VR headsets. They discuss the evolution of remote work tools, the advantages of avatar-based interactions, and the gamification of work to keep employees engaged. Wayne and Dan also dive into the psychological benefits of these virtual spaces and how they compare to traditional video calls like Zoom and Teams.
Key Takeaways
- How BrandLab360 evolved from fashion showrooms to virtual workspaces.
- The unique features of Virtual HQ and why it stands out from other remote tools.
- The psychological and social advantages of using avatars in remote meetings.
- Why companies should consider gamification in remote work environments.
- The potential future of hybrid work in the metaverse.
Timestamps
0:00 Introduction to Dan O'Connell and Virtual HQ
2:00 How Virtual HQ is Different from Zoom and Teams
4:45 The Importance of Human Relationships in Virtual Spaces
7:30 Gamification and Fun in Remote Work
10:30 Why Avatar-Based Meetings are More Engaging
14:00 Overcoming Tech Barriers for Virtual Workspaces
17:00 Features to Look for in a Virtual Office Platform
20:00 Closing Thoughts and Where to Learn More
Related Episodes
Additional Resources
- Check out Virtual HQ from BrandLab360
- Learn more about Wayne Turmel
- Email Wayne Turmel
- Connect with Wayne Turmel on LinkedIn
- Learn more about Marisa Eikenberry
- Email Marisa Eikenberry
- Connect with Marisa Eikenberry on LinkedIn
- Purchase a copy of The Long-Distance Leader
- Purchase a copy of The Long-Distance Teammate
- Purchase a copy of The Long-Distance Team
- The Kevin Eikenberry Group