TLA Chapter 5 Caged


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Feb 09 2022 24 mins   46

Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive…



Links

Transcript https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing


Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing


Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing


Apocalypse World: http://apocalypse-world.com/


Ironsworn: https://www.ironswornrpg.com/


Dungeon World: https://dungeon-world.com/


FATE: https://www.evilhat.com/home/fate-core/


Mythic Magazine Volume 1: https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1


Donjon: https://donjon.bin.sh/



Mechanics
SCENE 10

Chaos Factor 4


SCENE ALTERED? 1 Altered (Extremely hot)


Common, Discovery: Heating pipes, find supplies


Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication)


DESCRIPTION: 49 Healthily 43 Harsh


Complication Table


  1. Use a monster, danger, or location move

  2. Reveal an unwelcome truth

  3. Show signs of an approaching threat

  4. Deal damage

  5. Use up their resources

  6. Turn their move back on them

  7. Separate them

  8. Give an opportunity that fits a class’ abilities

  9. Show a downside to their class, race, or equipment

  10. Offer an opportunity, with or without cost

  11. Put someone in a spot

  12. Tell them the requirements or consequences and ask


3: Show signs of an approaching threat


Description: 43 Imprison 15 Innocent


Healer? (50/50) 27 Yes


Human? (50/50) 15 Yes


Imprisoned how long? 1d4 (Days to years) months


Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success


NPC Behaviour Check


Context: Investigating the Piperunners


Cadmus: starting Disposition 2d10+-2 10 Active


Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration)


Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus)


Context Modifier: -2 (Disposition 8, Passive)


FATE: does he know when they are coming back? (50/50) 27 yes


When? 1d4 (now, minutes, tens of minutes, hours) 4 hours


FATE: Does he know another way out? (No Way) 12 No




Result



Action



Context



4 or less



TALKS, EXPOSITION



Character’s Action changes the current Context



5



PERFORMS AN AMBIGUOUS ACTION



6-7



ACTS OUT OF PC INTEREST



8



NPC CONTINUES -2



The Character’s Action is within the current Context



9-10



NPC CONTINUES



11



NPC CONTINUES +2



12



CONTEXT ACTION



13



GIVES SOMETHING



The Character’s Action changes the current Context



14



SEEKS TO END THE ENCOUNTER



15-16



ACTS OUT OF SELF INTEREST



17



TAKES SOMETHING



18 or more



CAUSES HARM




SCENE 11

Chaos Factor 5


SCENE ALTERED? 8 No


Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap)


Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2)


Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous


Target: Mina d20+8 17 hit 10hp (22/38hp remaining)


FATE: does Cadmus heal her? (Likely) 73 Yes (just)


Healing Word (3HP)


FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly)


FATE: is he willing to talk? (50/50) 26 Yes


EVENT: why did he come here? 3 Neglect 32 Plans


FATE: Are they all bad? (Unlikely) 22 Yes, Random Event


EVENT: Remote Event 2 Starting 21 Messages (knocking pipes)