TLAS3 Chapter 5 Avatar


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Jun 16 2023 33 mins   14

The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them...


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Transcript:


https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing


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Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged


Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent


Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first






Mechanics


Doomspire Oracle Arrays


Exploring the Doomspire


  • 1-2 Mechanical Feature

  • 2-5 Vault Feature

  • 6 Consult the Perchance oracle



Trouble in the Doomspire


  • 1 Pay the Price

  • 2-3 Mechanical Peril

  • 4-5 Vault Interior Peril

  • 6 Story complication



Opportunity in the Doomspire


  • 1-2 Vault Interior Opportunity

  • 3-4 Mechanical opportunity

  • 5 Character

  • 6 Story Clue



[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities


Skysquid? [Ask the Oracle: Yes]


Does the tower hold this information? [Ask the Oracle: Yes]



Undertake an Expedition


When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…



Keep under the radar: Roll +shadow


[Miss: 4+2+0=6 vs 9 | 8]


Burn Momentum (10)


[Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]



On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.



Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair



Is the technology similar to that of the Great machine? [Ask the oracle: yes]



Gather Information


When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.



[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]



[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]



On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)



Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly.





Secure an Advantage


When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll.



Create a map



If you act…



With expertise, focus, or observation: Roll +wits


[Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]



On a hit, you succeed. On a strong hit, take both.



Take +2 momentum (6)


Add +1 on your next move (not a progress move)



Undertake an Expedition


When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…



Stay vigilant: Roll +wits


[Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]



On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.



On a weak hit, as above, but this progress costs you. Choose one.



Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).


Face a peril at the waypoint: Envision what you encounter. *



Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming


Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]


Cadmus? [Ask the Oracle: No] Barbican is being transformed also



Companion Takes a Hit


When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.



Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.



[Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]



On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)



Face Danger


When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…



With expertise, focus, or observation: Roll +wits


Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.



[Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]



On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).



Endure Stress


When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.



Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.



[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6]



On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.



(Spirit 3)



Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect.



Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]