We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor?
Links
Transcript:
https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro
Mechanics
Team Spallow
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but
But what? 531, 555 Cracked earth, eyeball
Damage to the shop reveals an observation device
ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
CONSEQUENCE: A new obstacle or threat appears
COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion
Blow a hole in the roof
COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab
Automaton as well as blasting gem
ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10
CONSEQUENCE: -1 Effect
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence
CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10
COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion
Doomsinger’s forces now have access
COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise
WTF?
Starforged:
Characters: First Look: 84: Uncanny
Characters: Role: 78: Scholar
The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)
ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10
SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because
COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower
Letter informing them the shop is rigged to blow