TLAS2 Chapter 12 House of Pain


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Nov 30 2022 30 mins   20

We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor?


Links

Transcript:


https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing


All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/


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Blog https://carlillustration.wordpress.com/


Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/


Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark


Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing


Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing


Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro





Mechanics


Team Spallow


PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10



SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but


But what? 531, 555 Cracked earth, eyeball


Damage to the shop reveals an observation device



ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence



PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10



CONSEQUENCE: A new obstacle or threat appears



COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion


Blow a hole in the roof



COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab


Automaton as well as blasting gem



ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence



PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10


CONSEQUENCE: -1 Effect



PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10



ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence



CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)



PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10



COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion


Doomsinger’s forces now have access



COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise


WTF?



Starforged:


Characters: First Look: 84: Uncanny


Characters: Role: 78: Scholar



The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)



ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success



PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10



SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because



COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower


Letter informing them the shop is rigged to blow