Can you make video games about environmental justice or labour? How about religion, the military, gun violence, mass incarceration, immigration or the Anthropocene? Can you entertain players with such hard-hitting matters? Can you use games to make players reflect on ethics, politics and the economy? Since 2003, MOLLEINDUSTRIA has been devising “artisanal remedies to the idiocy of mainstream entertainment in the form of short experimental games”. What started as a project to create mordant parodies soon became one of the most iconic pioneering works of critical video games
Additional content
MOLLEINDUSTRIA
https://www.molleindustria.org
LIKELIKE Gallery
https://likelike.org
Phone Story
http://www.phonestory.org
The New York Times Simulator
https://molleindustria.itch.io/the-new-york-times-simulator
COLOPHON
Host: Régine Debatty
Guest: Paolo Pedercini from MOLLEINDUSTRIA
Recording: Régine Debatty
Music, editing and audio mix: Gašper Torkar
The Future Behind Us podcast series
Curated by: Régine Debatty
Coordinated by: Janez Fakin Janša
Produced by: Marcela Okretič
Production:
Aksioma | Institute for Contemporary Art Ljubljana, 2024
Part of:
PXXP•XXV: Speculation and Decay
Conceived and co-organised by:
Aksioma
For:
Pixxelpoint – 25th International Festival of Contemporary Art Practices
Produced and co-organised by:
Nova Gorica Arts Centre
In the framework of:
GO! 2025 – European Capital of Culture, Nova Gorica 2025
Supported by:
the Ministry of Culture of the Republic of Slovenia and the Municipality of Nova Gorica
The post The Future Behind Us | Ep. #5: Social Justice, Satire and Video Games [w/ Paolo Pedercini from MOLLEINDUSTRIA] appeared first on Aksioma.