Just in time for Halloween, Nightdive Studios did what it does best. They released a remastered gem from first-person-shooting history that blended spooky shooting with live-action FMV story: Killing Time Remastered. Fortunately, I was able to assemble four guests from the team that worked on the title to speak about it. Joining this pod are Nightdive's Grover Wimberly IV (Project Manager/Producer), Adam Grayshon (Project Coordinator), Josh Dowell (Game Programme), and End (Game Programmer). We talk through the game itself, the development process, and some insight into the original game's production. And, what has become a new tradition, I subject them all to a silly game at the end.
YouTube: https://youtu.be/4hCuOKru_Ng
Killing Time: Resurrected AVAILABLE NOW:
Steam: https://store.steampowered.com/app/1733170/Killing_Time_Resurrected/
GOG: https://www.gog.com/en/game/killing_time_resurrected
Switch: https://www.nintendo.com/us/store/products/killing-time-resurrected-switch/
PS: https://store.playstation.com/en-us/concept/10011545
Xbox: https://www.xbox.com/en-US/games/store/killing-time-resurrected/9pbvfggxzv24
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End - Twitter: https://x.com/ENDESGA
Grover Wimberly IV - https://x.com/GroverWhim
Josh Dowell - https://x.com/Slartbarty