Induction is a time-bending puzzle game from Bryan Gale. A veteran of such AAA studios as Electronic Arts, Gale’s first indie game employs temporal mechanics to create time loops. The only way to pull levers and cross bridges is if a player can be in two places at once — as long as they don’t cause temporal anomalies. The geometric art style is complemented by a soundtrack from Tim Shiel, resulting in an experience that challenges players to rethink their concept of time.
In this week’s IndieSider, Gale and I talk about the time-travel books, movies, and video games that inspired Induction; the mathematical concept for Induction and the physics underlying this game; how working for EA prepared him to be an indie developer; the development and feedback opportunities Gale enjoyed at Stugan and EGX; and what other platforms we’ll be seeing Induction on.
Watch the video above, or download the audio edition below or from Apple Podcasts, YouTube Music, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- Induction
- Bryan Gale on Twitter
- Stugan — a non-profit accelerator program for talented game developers
- EGX
- Time-travel movies & books
- The Terminator
- Primer
- The Man Who Folded Himself by David Gerrold
- Predestination
- Time-travel video games
- Blinx: The Time Sweeper
- Hologram Time Traveler (Sega)
- Still Time by Alan Zucconi
- Thomas Was Alone
- Monument Valley
- Tim Shiel on Soundcloud