In this four part episode, the Square Enix London Studios team clarify how creating the game is balanced between n-Space and SELS and who does what. Discuss game length, levelling, technical limits and new avenues for the 3DS with the circle pad peripheral.
There are also two interviews with representatives from both SPOnG and Blistered Thumbs, who reveal their opinions on the game from both a first and second play perspective.
All this as well as confirming new game world details and the Wall of Champions is finally revealed!