Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls
#skyrim #bethesda #starfield
Purchase Bruce's new book here! https://www.amazon.com/Glory-Seeker-Ghouls-LitRPG-Adventure-ebook/dp/B0D94KTJTN
TIMESTAMPS
00:00 - Intro
00:45 - Lord Of The Rings Film Trilogy’s Impact On Oblivion
03:11 - Re-learning Game Development When Rejoining Bethesda
05:37 - Todd Picking Bruce To Be Lead Designer On Skyrim
07:30 - Bruce’s Relationship With Todd Howard
09:15 - Todd Howard’s Time Management Skills
14:15 - Todd Will Be Difficult To Replace/Todd Doesn’t Let Go Of Things
16:10 - Reality Vs Expectations/Elder Scrolls VI
18:20 - Negative Effect Skyrim Had On Bethesda Games
20:05 - Pressure Of Developing Elder Scrolls VI/Larian Studios
21:45 - Developing Sequels
24:10 - Feature Creep In Bethesda Games/Cut Systems From Starfield
26:00 - Designers Block/Being Hard Headed
28:45 - Self-Identity Being In Your Job/Writing Novels
34:45 - Bethesda’s Retention Rate Created A Problem/Layoffs
38:30 - Why Fallout 76 Initially Failed
43:06 - Fallout TV Show
45:30 - Travelling Inspiring Bruce’s Work/Being A Jack Of All Trades
52:40 - Glory Seeker Book One: Feast Of Ghouls
57:00 - Process Of Writing A Novel
1:00:11 - Q+A - Challenging Aspects Of Starfield
1:01:47 - Q+A - Criticism Of Starfield/Differences In Terms Of Design Between Fallout 4 & Starfield
1:04:21 - Q+A - Features Cut From Fallout 4 & Starfield
1:07:18 - Where To Get Glory Seeker Book One: Feast Of Ghouls