MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2
#metroidprime2 #nintendo #metroid
TIMESTAMPS
00:00 - Intro
01:45 - Developing Multiplayer/Original Ideas
08:15 - Biggest Engineering Challenges In Prime 2
14:42 - Sanctuary Fortress
17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints
20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The Time
22:41 - Japanese Versions Were Made Easier
23:50 - Tanabe, Miyamoto & Sakamoto’s Involvement In Prime 2/Luminoth
28:06 - Rezbit
29:55 - Dark Visor
30:50 - Why Dark Visor Wouldn’t Have The Same Problems As Thermal In A Remaster
32:12 - Favourite Boss
33:10 - Favourite Item Upgrade
35:00 - Most Memorable Music Theme
37:01 - Favourite Puzzle/Caretaker Drone
39:20 - Boost Ball As An Offensive Weapon
41:34 - Q+A - Sales Of Metroid Prime 2
42:21 - Q+A - Why Prime 2 Has Samus’ Ship From Super Metroid & Metroid II
43:20 - Q+A - Ridley Being Cut From Prime 2
44:29 - Q+A - Experience Working With Android Jones
48:12 - Q+A - Scrapped Metroid 1.5 Concept Of Rogue AI Personalities
49:59 - Concept Of Memento Film Gameplay For Prime 2
51:33 - Thoughts On Metroid Prime 4 Announcement Trailer
56:13 - Gap Between Prime 3 & 4
57:42 - Problems With Prime 2’s Ammo System
1:03:13 - Final Thoughts On Prime 2