Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/
SOCIAL MEDIA FOR NATE
WEBSITE - https://www.justpurkeygames.com/home
BLUESKY - @npurkeypile.bsky.social
TWITTER - @NPurkeypile
YOUTUBE - @justpurkeygames
#skyrim #fallout #bethesda
TIMESTAMPS
00:00 - Intro
00:53 - Working At Retro Studios On Metroid Prime 3
02:25 - Why Nate Left Retro Studios
04:40 - Moving To Bethesda/Fallout 3’s Brown Colour Palette
06:15 - Fallout 4’s Vibrant Colour Palette/Fallout TV Show
09:24 - Nate Handed In Resignation To Bethesda On April Fools Day
10:46 - Bethesda’s Inefficient Management Style
13:23 - Unrealistic Expectations Of Elder Scrolls VI
15:21 - Game Developers Who Don’t Play Games
17:02 - Nate’s Relationship With Todd Howard
18:06 - How Nate Mastered Quantity & Quality
19:46 - Morons, Crunch & Insane Commutes
22:30 - Remote Work/Forcing People Back Into The Office
23:32 - Shadow Of The Colossus Influence On The Axis Unseen
24:57 - The Scope Of The Axis Unseen
26:50 - Timeline Of Axis Unseen
27:53 - Useless Meetings At Bethesda
30:45 - Being A Lead On Fallout 76
32:05 - Todd Howard Obssesses Over UI/Convincing Todd Of Things
33:59 - UI In The Axis Unseen
34:20 - Working With Different Gaming Engines
36:00 - Bethesda Should Migrate To Unreal Engine 5
40:20 - Nate Programmed The Edge Trimming For Fallout 3
41:30 - Working Within Constraints/Layoffs
44:10 - Q+A - Favourite Project To Work On
45:08 -Q +A - How Far Along In Development Would Elder Scrolls VI Be?
47:01 - Q+A - Game Development Differences Between Nintendo & Bethesda
50:38 - Fallout 3 Switch Port With Metroid Content
52:34 - Console Ports Of The Axis Unseen/Certification/Logos
57:09 - Vacations Aren’t Vacations With Bethesda
1:00:10 - How Pay Works At Bethesda
1:01:47 - Nate’s Blood Pressure Was Bad Due To Bethesda
1:03:00 - Final Thoughts