As the party journeys across the countryside toward Karden, they bid farewell to newfound allies, take stock of their growing power, and prepare for the dangers that lie ahead...
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The world of Vigil is on the brink of a new age...
In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats.
Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.
The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...
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Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).
The party:
- Andromeda, Aasimar, Level 5 Wizard, School of Divination
- Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
- Enid Warren, Hargenon, Level 5 Ranger, Fey Wanderer
- de Crane, Dhampir, Level 5 Fighter, Gunslinger
Character artwork by the wonderful: https://twitter.com/_beejuice
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