Audio From Down Under | Let's Talk...Audio with Rose Parker ?


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May 07 2022 99 mins   1

Hello World! Welcome back to Let's Talk...Audio. Remember to join us on Discord!

Rose was one of the first people to start following Tangela on IG when the podcast launched in early 2020. Tangela always wanted to visit Brisbane. Rose brings up an animated kids show that is entirely produced in Brisbane, called Bluey.

Tangela shares her love for childrens' shows' theme songs as well as jingles in general. Tangela asks Rose about a favorite theme song. Rose's first thoughts are of the THX film intro and the Playstation 1 boot up sounds.

Tangela's favorite theme song (at the time of recording) was for the TV show Psych, partly because there were alternate recordings of it depending on episode context, including Boyz II Men and Bollywood versions.

After discussing music in a similar light, they talk about front-of-house work and Tangela asks Rose about her work streaming live shows to the internet. That discussion includes running front-of-house with limited setups, such as fewer microphones than the band would have ideally.

Rose - "live is the thing that made me realize that even if I screw up, it's gonna be alright ... and you can be annoyed about it, but the gig's done now"

She points out that she is constantly reinforcing to her students that they should share their work, in process. It doesn't have to be perfect before they show anyone (and shouldn't, at least if you want constructive criticism and feedback).

Speaking of students, Rose is a lecturer at a university. As a teacher-person, she's been teaching for 8 years this year. She originally went to school herself for a Bachelor's in Audio. Rose tries to keep up with changes in technology with regards to audio. She cites TikTok as a particularly powerful case study regarding impact on the music industry. FMOD is an audio middle-ware (between your game engine and your DAW) tool she's been particularly excited about. It is used to manage the audio library in the context of interactive media like games.

Rose - "It allows you to just create all of this diversity from a quite small package of original sounds ... you get to choose how it will actually play back in a much more detailed kind of way"

Next they discuss how and why Rose has segued into gaming audio. As part of the topic, she uses Red Dead Redemption 2 as an example for dynamic and flexible sound scoring/design. From there they discuss the nuances around creating audio for use in consumer grade speakers/headphones, as well as the compression challenges associated with streaming platforms.

After, they discuss demographics in fine detail, in terms of inequalities and the differences between America and Australia. They also discuss whether or not there is a labor shortage in audio. Tangela refers here to the Tim Weaver episode. Rose relates to Tangela how the festival economy has been seriously affected by Australia's state level border closings during Covid.

For closing thoughts, Rose strongly recommends that creatives push themselves to make stuff, and release it, put it out! "Not being precious about anything"

Rose can be found at roseparkeraudio on everything.

"Rose had an early interest in music and audio production spurred while flipping through her parents vinyls as a kid and wondering, "How did they get it to sound like that?!". Rose started playing guitar and running the sound production at her school when she was 14 and hasn't stopped working with audio since then. Rose has worked at West End record store, Jet Black Cat Music, liaising with artists & management, providing live sound for in-store shows, as well as recording them for the stores YouTube channel. Rose also works in and around Brisbane as a freelance Audio Engineer on many projects, as well as lecturing in Audio and Cultural Studies at SAE Brisbane. In music, she is mainly focussing on indie productions taking them through the recording, mixing and mastering stages. In post-production she is currently working on a mobile game, creating all audio assets and implementing them via FMOD."

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