Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial
#playstation #godofwarragnarok #ghostoftsushima
TIMESTAMPS
00:00 - Intro
01:49 - How Sonia Got Into The Video Game Industry
03:19 - What Does A Music Designer Do
05:56 - How Sonia Approaches Mixing 100+ Stems
06:55 - Blending Music & Sound Design/Composers Involvement
10:09 - What Is Playstation Studios Creative Arts
13:32 - How The Interactive Systems Work
15:27 - Scenes Sonia Enjoys The Most/Implementation
17:50 - Making Sure Music Doesnt Hit The Same Frequencies As Sound Effects
18:57 - Dealing With Work Being Chucked Out
20:10 - Ear Fatigue
22:18 - How Covid Changed Creative Arts Work Situation
26:13 - Sonia’s Favourite Game She Worked On
27:05 - Where Sonia Wants To Go With Her Career
28:20 - Evolution Of The Interactive Systems
30:36 - Writers Block
32:17 - Q+A Game To Win Prizes/
33:25 - Q+A - Do Sony’s First Parties Pay For Creative Arts To Work With
34:00 - Q+A - Adapting To Working With Studios In Different Timezones
35:00 - Q+A - Game Designers Working With The Audio Team?
37:22 - Q+A - Procedurally Generated Music
37:50 - Q+A - Non Sony Game Music Sonia Likes
38:30 - Q+A - Working With Other Music Designers Outside Sony
40:20 - Q+A - Avoiding Mud & Clutter
42:00 - Q+A - Favourite Film Scores
42:20 - Q+A - 3D Audio
43:20 - Q+A -Sneaking In Musical Cues
44:20 - Q+A - DAW That Is Used
45:00 - Q+A - Advice For Upcoming Music Designers
45:45 - Q+A - Being Brought On Too Late With Music
47:40 - Q+A - Most Valuable Skills Required For Music
48:55 - Q+A - Using Different Speaker Systems For Mixing
49:57 - Q+A - Involvement In On Streaming Platforms For Soundtracks
51:11 - Q+A - What Instruments Sonia Plays
52:20 - Q+A - Being A Female In Game Development
53:22 - Q+A - Making Something Melodic
54:46 - Prizes For Questions/Outro