Andy and Anthony talk about accessibility in Cube design: why it’s important, especially to the many of us who are trying to expand our local Cube playgroups, and key things to consider. They talk about the practical, surface level issues of cards that can be difficult to understand, as well as ways to design a Cube to make drafting it for the first time feel easier.
View all cards mentioned in the episode →
Our listener submitted pack 1, pick 1 this week comes from Finn’s F360, a classic style Legacy Cube of iconic cards, full of artist signatures.
Discussed in this episode:
- Project Booster Fun
- Curb Cut
- Neoclassical Cube
- MTG cares more about collectability than accessibility - and it’s making the TCG worse on Dicebreaker
- Framing A Magic Accessibility Issue on Card Kingdom
- Episode 143 with Sam Black
Timestamps
0:00 - Intro
2:24 - Introduction to topic
4:21 - The reasons to make your cube accessible
10:17 - What makes a Cube accessible?
25:14 - How accessibility has affected card choices in Anthony and Andy’s Cubes
30:39 - Accessibility from a more nuanced, cube design perspective
38:28 - Listener Submitted pack 1, pick 1
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You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at [email protected]. You can also find both your hosts in the MTG Cube Talk Discord.
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Musical production by DJ James Nasty.