079: How to Make a Good Game Bad
Jul 01 2024
33 mins
Game: Big Picture: Poor communication, taking control from player Unskippable filler content/cutscenes Bad default controls Horrible marketing Constant waiting Removing interaction indicatorsExamples: Skyrim, Celeste, Breath of the Wild Develop: Communicate clearly Have multiple people test it Don't make assumptions about player mindset Don't waste people's time Repeat: How could y