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Game Theory Podcast
By Game Theory
May 21 2013
628
Criticism and analysis of video games. Video games from all time periods/eras are fair game.
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Game Theory 20: Hiatus
May 21 2013
2 mins
Jim, Brian and Tom put the show on hold for a while.
Game Theory 19: Streamlining
May 21 2013
53 mins
Jim, Brian and Tom talk about how games are streamlined, what this often means, and how one identifies a good or bad sequel.
Game Theory 18: Marketing
Mar 26 2013
59 mins
Jim, Brian and Tom talk about preorders, game advertising, bundles, and discounts. Y'know, marketing.
Game Theory 17: (Anti) Social
Mar 11 2013
51 mins
Brian, Jim and Tom discuss negativity in online games, games that approach online communities in a new way, and the challenges associated with "speaking up" about loaded and offensive language.
Game Theory 16: Sex and Violence
Feb 20 2013
64 mins
Jim, Tom and Brian discuss ways that sex and violence are depicted well and poorly in video games, whether violence is over-used in games, and how games are different from movies and books in this respect.
Game Theory 15: Design Innovation
Feb 11 2013
60 mins
Jim talks about design innovation in games, how this relates to the indie game scene.
Game Theory 14: Distribution
Jan 21 2013
62 mins
Tom talks about how game distribution has changed over time, the perils of a used game market, and app store curation.
Game Theory 13: Game of the Year
Jan 07 2013
45 mins
Brian, Jim and Tom talk about some of their favorite games of 2012 and general trends in game development over the last twelve months.
Game Theory 12: Museum Piece
Dec 10 2012
62 mins
MoMa announces the acquisition of 14 video games. Jim, Brian and Tom discuss their reactions to the list and talk about each game in detail.
Game Theory 11: Wikification
Nov 21 2012
51 mins
Tom, Jim and Brian talk about how the presence of wikis/game guides/loot tables has changed the way we experience games, and the ways in which this is good and bad.
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