David Thompson on historical games, design, and Undaunted Stalingrad - TCbH Interview
00:00 - Intro
01:10 - Making war games more approachable
03:31 - Origins as a designer
06:01 - First pitch, first publish
08:25 - Mistakes as an early designer
10:55 - Developing a partnership with Trevor
14:08 - Did you know how big Undaunted would be?
18:09 - Fetishizing elegance
20:01 - When to work alone vs. co-design
22:42 - No solo in Stalingrad?
27:29 - Origins of Resist!